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Although a scatterbrain as a child, Tom Kidd was a
magic copying machine. Once he looked at something he could draw it
accurately, but he was quick to notice that machines could do just as good
a job as he could. Even though he had offers to do portraits, he set about
making things up to draw instead - no camera could do that, and making
things up was more fun anyway. Later with role models like Chesley
Bonestell and Norman Rockwell to guide him he worked towards his goal of
being a fantasy illustrator. This led to a scholarship to Syracuse
University, but he dropped out after two years, and eventually moved to
New York City. His simple plan: sink or swim. After some gasping and
flailing in the muck of the big city he got the hang of it and begin
treading water.
Tom Kidd
has worked for a number of publishers:
Baen Books, Random House, DAW Books, Warner Books, Doubleday, Ballantine
Books, Marvel Comics
and Tor Books. He has illustrated two books: "The Three
Musketeers" (1998
- William Morrow) and "The War of the Worlds”
(2001 - Harper Collins), and there are two books of his art:
"The Tom Kidd Sketchbook”
(1990 - Tundra) and “Kiddography: The Art & Life of Tom Kidd”
(2006 – Paper
Tiger). A gallery
featuring this book just appeared in the April ’06 issue of Realms
of Fantasy. His art has won him a World Fantasy Award (Best Artist 2004)
and seven
Chesley Awards. Kidd has also done design work for film, theme parks, entertainment
products, and all types of conceptual design work for such clients as Walt
Disney, Rhythm &
Hues and Universal
Studios. His work has been displayed in a wide array of venues,
including The Delaware Art Museum, The Society of Illustrators
and the Science Fiction Museum & Hall of Fame. His favorite and most time-consuming obsession is a unpublished book called "Gnemo: Airships, Adventure, Exploration." This is the sort of stuff that makes him happy. |
New Work & Projects |
Originals For Sale |
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All Images Copyright Tom Kidd 2000 |